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Old Jan 21, 2010, 12:09 AM // 00:09   #81
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You can't read enemy energy, but you can have a bot "estimate" their enery. A bot can easily keep track of everyone on their team, and calculate their energy. (Assuming they run all vitals) Shames, high sets, etc can all be calculated.

You can really toy with anything related to distance. If you can think if it, it's probably doable.

Also recharges of enemy skill bars, tough I can only gues if they got a 40 recharge or not.

Pretty much ANYTHING you can think off, is doable to a certain extend. If you, as a player, could do it, a bot will aswell.
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Old Jan 21, 2010, 12:14 AM // 00:14   #82
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I wouldn't be surprised if the client receives energy/recharge information. If I were trying to find it, I'd start by looking at the data sent to the Hero panel.
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Old Jan 21, 2010, 12:35 AM // 00:35   #83
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Quote:
Originally Posted by aeronox View Post
wow. makes you wonder what else is possible...
Any information the client receives, and everything that the ANet client does not show (or react to) but a modified client does, will result in an advantage for the people using such clients.

And there's nothing to stop the people who want to abuse this to do so.

The only thing to prevent such abuse is by designing a system that has really dumb clients (like the terminals of old computer systems) that are nothing more then a keyboard and display.

Or by giving all clients equal abilties.
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Old Jan 21, 2010, 12:46 AM // 00:46   #84
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I asume lots of people will quit pvp (for now). Lulz when there is no one around but the botters and they have to play eachother. More dead arena's comingup.
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Old Jan 21, 2010, 12:58 AM // 00:58   #85
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Quote:
Originally Posted by Amy Awien View Post
The only thing to prevent such abuse is by designing a system that has really dumb clients (like the terminals of old computer systems) that are nothing more then a keyboard and display..
Yup - like what I've heard about other online games that simply feed a video stream to you. You can't see what they don't show you.
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Old Jan 21, 2010, 10:15 AM // 10:15   #86
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Heres something which is somewhat less useful, but just shows what info can be read from the client using these programs.

NO NAMES
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Old Jan 21, 2010, 11:03 PM // 23:03   #87
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Er... Paradise Lost, that screen shows:

1. The bot name :\
2. The fact that it modifes gw title, so must be injecting gw dll
3. That it's at least partially written in autoit

--

Interesting thread. Although all it's inspired me to do is go tinker with bot code. Probably not alone in that respect :P

Edit: No, actually you don't need graphics.dll at all for autoit. But yes, this bot does use it.

Last edited by BlueNovember; Jan 23, 2010 at 10:42 AM // 10:42..
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Old Jan 22, 2010, 10:02 AM // 10:02   #88
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Quote:
Originally Posted by BlueNovember View Post
Er... Paradise Lost, that screen shows:

1. The bot name :\
2. The fact that it modifes gw title, so must be injecting gw dll
3. That it's at least partially written in autoit

--

Interesting thread. Although all it's inspired me to do is go tinker with bot code. Probably not alone in that respect :P
I know it does, thats widely known now. I know exactly what bot it is and how it works, but im just showing others.

You must inject a graphics.dll into gw, its used with auto Itv3.
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Old Jan 24, 2010, 04:44 AM // 04:44   #89
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To pick one minor nit...


Quote:
Originally Posted by BlueNovember View Post
2. The fact that it modifes gw title, so must be injecting gw dll
I'm sure it must be injecting code, but just the fact that it changes the window title isn't proof of that. You can do that just by calling the SetWindowText() function in the Win32 API.
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Old Feb 09, 2010, 09:39 PM // 21:39   #90
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On top of that, for example in the ATs, if a team does well and wipes other teams, they're OBVIOUSLY BOTTING ZOMG!! Bots will not beat good players. Period. So again, not sure where people are coming from in all these complaints. The only bad thing about bots is when you get stuck with them on your team. It's almost as bad as having noobs on your team. But this problem is easily remedied by syncing.

Last edited by Osaryn Elanni; Feb 09, 2010 at 09:44 PM // 21:44..
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